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      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_ENUMERATED_PROCESS_FLAGS90.EPFLAG90_INTEGRITY_LEVEL_NONE">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_ENUMERATED_PROCESS_FLAGS90.EPFLAG90_INTEGRITY_LEVEL_PROTECTED">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_ENUMERATED_PROCESS_FLAGS90.EPFLAG90_INTEGRITY_LEVEL_SYSTEM">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_ENUMERATED_PROCESS_FLAGS90.EPFLAG90_INTEGRITY_LEVEL_UNTRUSTED">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_ENUMERATED_PROCESS_FLAGS90.EPFLAG90_SHOW_SECURITY_WARNING">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_ENUMERATED_PROCESS_FLAGS90.EPFLAG90_SYSTEM_PROCESS">
      <summary />
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.enum_EVALFLAGS100"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_EVALFLAGS100.EVAL100_ALLOW_FUNC_EVALS_EVEN_IF_NO_SIDE_EFFECTS">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_EVALFLAGS100.EVAL100_ALLOW_IMPLICIT_VARS">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_EVALFLAGS100.EVAL100_ALLOW_THREADSLIPPING">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_EVALFLAGS100.EVAL100_ALLOWBPS">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_EVALFLAGS100.EVAL100_ALLOWERRORREPORT">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_EVALFLAGS100.EVAL100_DESIGN_TIME_EXPR_EVAL">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_EVALFLAGS100.EVAL100_FORCE_EVALUATION_NOW">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_EVALFLAGS100.EVAL100_FUNCTION_AS_ADDRESS">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_EVALFLAGS100.EVAL100_NO_IL_INTERPRETER">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_EVALFLAGS100.EVAL100_NOEVENTS">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_EVALFLAGS100.EVAL100_NOFUNCEVAL">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_EVALFLAGS100.EVAL100_NOSIDEEFFECTS">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_EVALFLAGS100.EVAL100_RETURNVALUE">
      <summary />
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.enum_EVALFLAGS90"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_EVALFLAGS90.EVAL90_ALLOW_IMPLICIT_VARS">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_EVALFLAGS90.EVAL90_ALLOWBPS">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_EVALFLAGS90.EVAL90_ALLOWERRORREPORT">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_EVALFLAGS90.EVAL90_DESIGN_TIME_EXPR_EVAL">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_EVALFLAGS90.EVAL90_FORCE_EVALUATION_NOW">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_EVALFLAGS90.EVAL90_FUNCTION_AS_ADDRESS">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_EVALFLAGS90.EVAL90_NOEVENTS">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_EVALFLAGS90.EVAL90_NOFUNCEVAL">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_EVALFLAGS90.EVAL90_NOSIDEEFFECTS">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_EVALFLAGS90.EVAL90_RETURNVALUE">
      <summary />
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.enum_FRAMEINFO_FLAGS_VALUES100"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_FRAMEINFO_FLAGS_VALUES100.FIFV_MAXFRAMES_EXCEEDED">
      <summary />
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.enum_JIT_FLAGS100"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_JIT_FLAGS100.JIT_FLAG_LEGACY_CLR_LOADED_WARNING">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_JIT_FLAGS100.JIT_FLAG_SHOW_DEBUGGER_PRESENT_WARNING">
      <summary />
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.enum_LAUNCH_FLAGS90"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_LAUNCH_FLAGS90.LAUNCH_WAIT_FOR_EVENT">
      <summary />
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.enum_MESSAGETYPE90"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_MESSAGETYPE90.MT_REASON_JMC_PROMPT">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_MESSAGETYPE90.MT_REASON_STEP_FILTER">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_MESSAGETYPE90.MT_REASON_STEP_FILTER_PROMPT">
      <summary />
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.enum_MODULE100_FLAGS"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_MODULE100_FLAGS.MODULE100_FLAG_64BIT">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_MODULE100_FLAGS.MODULE100_FLAG_ENGINEWILLLOADSYMS">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_MODULE100_FLAGS.MODULE100_FLAG_NONE">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_MODULE100_FLAGS.MODULE100_FLAG_OPTIMIZED">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_MODULE100_FLAGS.MODULE100_FLAG_SYMBOLS">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_MODULE100_FLAGS.MODULE100_FLAG_SYMBOLSUNAVAILABLE">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_MODULE100_FLAGS.MODULE100_FLAG_SYSTEM">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_MODULE100_FLAGS.MODULE100_FLAG_UNOPTIMIZED">
      <summary />
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.enum_STEPSTATUS"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_STEPSTATUS.STEPSTATUS_CUSTOM">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_STEPSTATUS.STEPSTATUS_IN">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_STEPSTATUS.STEPSTATUS_NORMAL">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_STEPSTATUS.STEPSTATUS_OUT">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_STEPSTATUS.STEPSTATUS_THREAD_EXIT">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_STEPSTATUS.STEPSTATUS_UNKNOWN">
      <summary />
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.enum_THREADPROPERTY_FIELDS100"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_THREADPROPERTY_FIELDS100.TPF100_AFFINITY">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_THREADPROPERTY_FIELDS100.TPF100_ALLFIELDS">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_THREADPROPERTY_FIELDS100.TPF100_CATEGORY">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_THREADPROPERTY_FIELDS100.TPF100_DISPLAY_NAME">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_THREADPROPERTY_FIELDS100.TPF100_DISPLAY_NAME_PRIORITY">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_THREADPROPERTY_FIELDS100.TPF100_ID">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_THREADPROPERTY_FIELDS100.TPF100_LOCATION">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_THREADPROPERTY_FIELDS100.TPF100_NAME">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_THREADPROPERTY_FIELDS100.TPF100_PRIORITY">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_THREADPROPERTY_FIELDS100.TPF100_PRIORITY_ID">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_THREADPROPERTY_FIELDS100.TPF100_STATE">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_THREADPROPERTY_FIELDS100.TPF100_SUSPENDCOUNT">
      <summary />
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.enum_THREADPROPERTY_FIELDS90"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_THREADPROPERTY_FIELDS90.TPF90_ALLFIELDS">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_THREADPROPERTY_FIELDS90.TPF90_CATEGORY">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_THREADPROPERTY_FIELDS90.TPF90_DISPLAY_NAME">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_THREADPROPERTY_FIELDS90.TPF90_DISPLAY_NAME_PRIORITY">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_THREADPROPERTY_FIELDS90.TPF90_ID">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_THREADPROPERTY_FIELDS90.TPF90_LOCATION">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_THREADPROPERTY_FIELDS90.TPF90_NAME">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_THREADPROPERTY_FIELDS90.TPF90_PRIORITY">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_THREADPROPERTY_FIELDS90.TPF90_STATE">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.enum_THREADPROPERTY_FIELDS90.TPF90_SUSPENDCOUNT">
      <summary />
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.IDebugBinderDirect100"></member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugBinderDirect100.GetErrorMessage(System.Int32,System.String@)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugBinderDirect100.IsDump(System.Int32@)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.IDebugCodeContext100"></member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugCodeContext100.GetProgram(Microsoft.VisualStudio.Debugger.Interop.IDebugProgram2@)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.IDebugCodePath90"></member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugCodePath90.GetName(System.String@)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugCodePath90.GetStepper(Microsoft.VisualStudio.Debugger.Interop.IDebugStepper90@)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.IDebugCoreServer90"></member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugCoreServer90.CreateManagedInstanceInServer(System.String,System.String,System.UInt16,System.Guid@,System.IntPtr@)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.IDebugCurrentThreadChangedEvent100"></member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.IDebugDumpModule100"></member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugDumpModule100.IsBinaryLoaded(System.Int32@)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugDumpModule100.LoadBinary(Microsoft.VisualStudio.Debugger.Interop.IDebugDumpModule100@)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.IDebugEngineLaunch100"></member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugEngineLaunch100.LaunchSuspended(System.String,Microsoft.VisualStudio.Debugger.Interop.IDebugPort2,System.String,System.String,System.String,System.String,System.String,System.UInt32,Microsoft.VisualStudio.Debugger.Interop.PROCESS_STARTUP_INFO[],Microsoft.VisualStudio.Debugger.Interop.IDebugEventCallback2,Microsoft.VisualStudio.Debugger.Interop.IDebugProcess2@)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.IDebugEngineStepFilterManager90"></member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugEngineStepFilterManager90.ReceiveStepFilterSettings(System.String)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.IDebugExpressionEvaluator100"></member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugExpressionEvaluator100.NotifyFuncEval">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugExpressionEvaluator100.SetAttachedCLRMajorMinorVersion(System.String)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.IDebugJIT100"></member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugJIT100.JITDebug(Microsoft.VisualStudio.Debugger.Interop.CRASHING_PROGRAM_INFO100)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.IDebugModuleReloadOperationCompleteEvent100"></member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.IDebugObject90"></member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugObject90.CreateStrongAlias(System.Guid@,System.IntPtr@)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.IDebugProcessContinueEvent100"></member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugProcessContinueEvent100.GetProcess(Microsoft.VisualStudio.Debugger.Interop.IDebugProcess2@)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.IDebugProcessEnhancedStep90"></member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugProcessEnhancedStep90.Step(Microsoft.VisualStudio.Debugger.Interop.IDebugThread2,Microsoft.VisualStudio.Debugger.Interop.IDebugStepper90)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.IDebugProcessJITInfo100"></member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugProcessJITInfo100.GetAttachOptions(System.Guid@,System.Object@,System.Object@)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugProcessJITInfo100.GetJITCallback(System.Guid@,Microsoft.VisualStudio.Debugger.Interop.IDebugSetJITEventCallback2@)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.IDebugProgramEnhancedStep90"></member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugProgramEnhancedStep90.EnumCodePaths(Microsoft.VisualStudio.Debugger.Interop.IDebugThread2,Microsoft.VisualStudio.Debugger.Interop.IDebugCodeContext2,System.UInt32,Microsoft.VisualStudio.Debugger.Interop.IEnumDebugCodePaths90@)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.IDebugStepCompleteEvent90"></member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugStepCompleteEvent90.EnumBreakpoints(Microsoft.VisualStudio.Debugger.Interop.IEnumDebugBoundBreakpoints2@)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugStepCompleteEvent90.GetStepStatus(System.UInt32@)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.IDebugStepper90"></member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugStepper90.GetStepKind(System.UInt32@)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugStepper90.Step(Microsoft.VisualStudio.Debugger.Interop.IDebugProgram2,Microsoft.VisualStudio.Debugger.Interop.IDebugThread2)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.IDebugSymbolSettings100"></member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugSymbolSettings100.SetSymbolLoadState(System.Int32,System.Int32,System.String,System.String)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.IDebugThread100"></member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugThread100.CanDoFuncEval">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugThread100.GetFlags(System.UInt32@)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugThread100.GetThreadDisplayName(System.String@)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugThread100.GetThreadProperties100(System.UInt32,Microsoft.VisualStudio.Debugger.Interop.THREADPROPERTIES100[])">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugThread100.SetFlags(System.UInt32)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugThread100.SetThreadDisplayName(System.String)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.IDebugThread90"></member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugThread90.GetThreadProperties90(System.UInt32,Microsoft.VisualStudio.Debugger.Interop.THREADPROPERTIES90[])">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.IDebugThreadDisplayNameChangeEvent100"></member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugThreadDisplayNameChangeEvent100.GetThread(Microsoft.VisualStudio.Debugger.Interop.IDebugThread100@)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.IDebugThreadFlagChangeEvent100"></member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugThreadFlagChangeEvent100.GetThread(Microsoft.VisualStudio.Debugger.Interop.IDebugThread100@)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.IDebugThreadSuspendChangeEvent100"></member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugThreadSuspendChangeEvent100.GetThread(Microsoft.VisualStudio.Debugger.Interop.IDebugThread100@)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.IDebugVirtualBaseClass"></member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugVirtualBaseClass.GetVirtualBaseInfo(System.Int32@,System.UInt32@)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IDebugVirtualBaseClass.IsVirtualBaseClass(System.Int32@)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.IEnumDebugCodePaths90"></member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IEnumDebugCodePaths90.Clone(Microsoft.VisualStudio.Debugger.Interop.IEnumDebugCodePaths90@)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IEnumDebugCodePaths90.GetCount(System.UInt32@)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IEnumDebugCodePaths90.Next(System.UInt32,Microsoft.VisualStudio.Debugger.Interop.IDebugCodePath90[],System.UInt32@)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IEnumDebugCodePaths90.Reset">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IEnumDebugCodePaths90.Skip(System.UInt32)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.IJITDebuggingHost100"></member>
    <member name="M:Microsoft.VisualStudio.Debugger.Interop.IJITDebuggingHost100.JITAsLoggedInUser(Microsoft.VisualStudio.Debugger.Interop.CRASHING_PROGRAM_INFO100)">
      <returns>Returns <see cref="T:System.Int32" />.</returns>
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.PROCESS_STARTUP_INFO"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.PROCESS_STARTUP_INFO.dwCreationFlags"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.PROCESS_STARTUP_INFO.dwFillAttribute"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.PROCESS_STARTUP_INFO.dwX"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.PROCESS_STARTUP_INFO.dwXCountChars"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.PROCESS_STARTUP_INFO.dwXSize"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.PROCESS_STARTUP_INFO.dwY"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.PROCESS_STARTUP_INFO.dwYCountChars"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.PROCESS_STARTUP_INFO.dwYSize"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.PROCESS_STARTUP_INFO.flags"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.PROCESS_STARTUP_INFO.hStdError"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.PROCESS_STARTUP_INFO.hStdInput"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.PROCESS_STARTUP_INFO.hStdOutput"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.PROCESS_STARTUP_INFO.lpDesktop"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.PROCESS_STARTUP_INFO.lpTitle"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.PROCESS_STARTUP_INFO.wShowWindow"></member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.THREADFLAG"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.THREADFLAG.THREADFLAG_Interesting">
      <summary />
    </member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.THREADFLAG.THREADFLAG_None">
      <summary />
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.THREADPROPERTIES100"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.THREADPROPERTIES100.AffinityMask"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.THREADPROPERTIES100.bstrDisplayName"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.THREADPROPERTIES100.bstrLocation"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.THREADPROPERTIES100.bstrName"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.THREADPROPERTIES100.bstrPriority"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.THREADPROPERTIES100.DisplayNamePriority"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.THREADPROPERTIES100.dwFields"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.THREADPROPERTIES100.dwManagedThreadId"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.THREADPROPERTIES100.dwSuspendCount"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.THREADPROPERTIES100.dwThreadCategory"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.THREADPROPERTIES100.dwThreadId"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.THREADPROPERTIES100.dwThreadState"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.THREADPROPERTIES100.priorityId"></member>
    <member name="T:Microsoft.VisualStudio.Debugger.Interop.THREADPROPERTIES90"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.THREADPROPERTIES90.bstrDisplayName"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.THREADPROPERTIES90.bstrLocation"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.THREADPROPERTIES90.bstrName"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.THREADPROPERTIES90.bstrPriority"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.THREADPROPERTIES90.DisplayNamePriority"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.THREADPROPERTIES90.dwFields"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.THREADPROPERTIES90.dwSuspendCount"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.THREADPROPERTIES90.dwThreadCategory"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.THREADPROPERTIES90.dwThreadId"></member>
    <member name="F:Microsoft.VisualStudio.Debugger.Interop.THREADPROPERTIES90.dwThreadState"></member>
    <member name="T:Microsoft.VisualStudio.Debugger.VsDebugPresentationExtension.EngineProvider">
      <summary>Class used to provide a debugger engine.</summary>
    </member>
    <member name="M:Microsoft.VisualStudio.Debugger.VsDebugPresentationExtension.EngineProvider.#ctor(System.Guid,System.String)">
      <summary>Constructor for <see cref="T:Microsoft.VisualStudio.Debugger.VsDebugPresentationExtension.EngineProvider" />.</summary>
      <param name="engineGuid">A GUID that uniquely identifies a debugger engine.</param>
      <param name="engineName">The name of the debugger engine.</param>
    </member>
    <member name="P:Microsoft.VisualStudio.Debugger.VsDebugPresentationExtension.EngineProvider.EngineGuid">
      <summary>Gets a GUID that uniquely identifies the debug engine from this provider.</summary>
    </member>
    <member name="P:Microsoft.VisualStudio.Debugger.VsDebugPresentationExtension.EngineProvider.EngineName">
      <summary>Gets the name of the debugger engine from this provider.</summary>
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.VsDebugPresentationExtension.IDumpExtension">
      <summary>Extends the Dump Summary Page to enable additional debug engines to be used with the dump file.</summary>
    </member>
    <member name="P:Microsoft.VisualStudio.Debugger.VsDebugPresentationExtension.IDumpExtension.Engines">
      <summary>Gets a list of customer debugger engines against which a dump file can be launched.</summary>
    </member>
    <member name="M:Microsoft.VisualStudio.Debugger.VsDebugPresentationExtension.IDumpExtension.SupportDumpFileFormat(System.String)">
      <summary>Tests whether or not the specified dump file is support by the current list of debugger engines.</summary>
      <returns>true if the debugger engines support debugging <paramref name="fileName" />. </returns>
      <param name="fileName">A dump file.</param>
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.VsDebugPresentationExtension.IExeProjectExtension">
      <summary>Extends the .exe project system to make additional debug engines and port suppliers available.</summary>
    </member>
    <member name="P:Microsoft.VisualStudio.Debugger.VsDebugPresentationExtension.IExeProjectExtension.Engines">
      <summary>Gets a list of debugger engines an executable can be launched against.</summary>
    </member>
    <member name="P:Microsoft.VisualStudio.Debugger.VsDebugPresentationExtension.IExeProjectExtension.PortSuppliers">
      <summary>Gets a list of available port suppliers against with an executable can be launched. </summary>
    </member>
    <member name="M:Microsoft.VisualStudio.Debugger.VsDebugPresentationExtension.IExeProjectExtension.RemoteMachineIsPortName(System.Guid)">
      <summary>Determines whether the bstrPortName member from the VsDebugTargetInfo2 struct should be populated with the remote machine name.</summary>
      <param name="portSupplierGuid">A GUID that uniquely identifies the port.</param>
    </member>
    <member name="T:Microsoft.VisualStudio.Debugger.VsDebugPresentationExtension.PortSupplierProvider"></member>
    <member name="M:Microsoft.VisualStudio.Debugger.VsDebugPresentationExtension.PortSupplierProvider.#ctor(System.Guid,System.String)">
      <param name="portSupplierGuid">A GUID that identifies the port supplier</param>
      <param name="portSupplierName">The name of the port supplier.</param>
    </member>
    <member name="P:Microsoft.VisualStudio.Debugger.VsDebugPresentationExtension.PortSupplierProvider.PortSupplierGuid">
      <summary>Gets a unique identifier for the port supplier.</summary>
    </member>
    <member name="P:Microsoft.VisualStudio.Debugger.VsDebugPresentationExtension.PortSupplierProvider.PortSupplierName">
      <summary>Gets the name of the port supplier.</summary>
    </member>
  </members>
</doc>